Unity/.net: cry for help

Hi @iainsimons,
seeing the mutator classes I assume you are using the 2.0.0 develop version of the SDK?
Which Unity version are you using, what platform are us targeting and running on and what exactly is your problem you have?

I doubt that your issue is related to the linked issue on the github repo, as that issue refers to an older SDK version which used a different approach to support Unity (using additional plugin assembly files).

You may take a look at https://github.com/TheFanatr/Parse-SDK-Demonstrations where alex has posted some example/demonstration projects based on the 2.0.0 develop version. They include a Unity project too.

Can you elaborate what you are already trying and what your code looks like?
The quoted code is incomplete and does not do anything beside initialising the ParseSDK on your local device (or Unity editor) it does not perform any communication with a server yet.

You need to provide the parameters for your parse server (e.g. hosted on heroku, back4app or other backend-as-a-service-providers) and perform some call to the server (e.g. login user, logout, save object etc.) to actually determine if its working or not and what problems might exist.

As you asked for kindness, don’t take anything personally =).
You simply provided very little information about what you already did or tried and what prerequisites you already covered (e.g. having a parse server instance up and running somewhere).
It is good you asked and I’m happy to help you getting started (I used up quite some time to get it running inside Unity when I first used Parse ;D)

Kind regards
Tobias